A high school student who is interested in a career in animation can start preparing by taking the following steps:
- Develop foundational skills: High school students can start by developing their drawing and computer skills. This can include taking art classes, practicing digital drawing and graphic design, and learning the basics of animation software such as Adobe Photoshop and Adobe After Effects.
- Study animation: To gain a deeper understanding of animation and its various techniques, students can study animation by taking classes, reading books, watching tutorials, and analyzing different animation styles.
- Build a portfolio: A strong portfolio is essential for aspiring animators. High school students can start building their portfolio by creating their own animations, collaborating with other students, or participating in animation projects.
- Network: Students can attend animation events, meet professionals in the field, and join online communities and forums to connect with other animators and learn about job opportunities.
- Consider college or university education: Many colleges and universities offer programs in animation, game design, and digital media. A post-secondary education in animation can provide students with the advanced training and experience they need to succeed in the field.
- Internships: High school students can also look for internships or entry-level positions in animation studios, game design companies, or post-production houses to gain hands-on experience and make industry connections.
- Stay current: Technology and techniques in the field of animation are constantly evolving. To remain competitive, students should keep their skills and knowledge up-to-date by participating in ongoing training, attending conferences and workshops, and staying abreast of industry trends and developments.
Here are some highly recommended books for those interested in learning about animation:
- The Illusion of Life: Disney Animation – by Frank Thomas and Ollie Johnston
- Animated Short Film: A Practical Guide to Production – by Chris Webster
- The Animator’s Survival Kit – by Richard Williams
- Stop Motion: Craft Skills for Model Animation – by Susannah Shaw
- The Animator’s Sketchbook – by Tony White
- The Art of 3-D Computer Animation and Effects – by Isaac Kerlow
- The Making of Disney’s Lion King – by Christopher Finch
- The Art of Animated Cartoons – by John Kricfalusi
- The Art of Pixar Short Films – by Amid Amidi
- Character Animation in 2D: Creating Memorable Characters with Personality – by Leo Saunders
- The Art and Making of The Peanuts Movie – by Charles Solomon
- The Animation Bible: A Guide to Writing, Sketching, Storyboarding, Recording, Editing, and Adding Sound to Your Animated Films – by Maureen Furniss
- Creating Animated Cartoons with Character: A Guide to Developing and Producing Your Own Series for TV, the Web, and Short Film – by Tom Sito
- A Guide to Computer Animation: for TV, Games, Multimedia and Web – by Susie Ligon
These books provide comprehensive information and insights on various aspects of animation, including character design, storytelling, animation techniques, and the animation industry. They are ideal for students, aspiring animators, and anyone interested in learning more about the art and craft of animation.Regenerate response